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This paper explores how a general cognitive architecture canpragmatically facilitate the development and exploration ofinteractive music interfaces on a mobile platform. To thisend we integrated the Soar cognitive architecture into themobile music meta-environment urMus. We develop anddemonstrate four artificial agents which use diverse learningmechanisms within two mobile music interfaces. We alsoinclude details of the computational performance of theseagents, evincing that the architecturedoi:10.5281/zenodo.1177993 fatcat:sxckbrkqjfeflao5dvbdqm6sti