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Hybrid Long-Range Collision Avoidance for Crowd Simulation
2014
IEEE Transactions on Visualization and Computer Graphics
Local collision avoidance algorithms in crowd simulation often ignore agents beyond a neighborhood of a certain size. This cutoff can result in sharp changes in trajectory when large groups of agents enter or exit these neighborhoods. In this work, we exploit the insight that exact collision avoidance is not necessary between agents at such large distances, and propose a novel algorithm for extending existing collision avoidance algorithms to perform approximate, long-range collision avoidance.
doi:10.1109/tvcg.2013.235
pmid:26357358
fatcat:oolmdbwubnethml46clyf6lxaa