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This article introduces the problem of modeling multimodal interaction, in the form of markup languages. After an analysis of the current state of the art in multimodal interaction description languages, nine guidelines for languages dedicated at multimodal interaction description are introduced, as well as four different roles that such language should target: communication, configuration, teaching and modeling. The article further presents the SMUIML language, our proposed solution to improvedoi:10.1007/s12193-010-0043-3 fatcat:j4q6einikfcivoxrk4fm46gt4i