THE PULL-PUSH ALGORITHM REVISITED - Improvements, Computation of Point Densities, and GPU Implementation
english

2009 Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications   unpublished
The pull-push algorithm is a well-known and very efficient pyramid algorithm for the interpolation of scattered data with many applications in computer graphics. However, the original algorithm is not very well suited for an implementation on GPUs (graphics processing units). In this work, several improvements of the algorithm are presented to overcome this limitation, and important details of the algorithm are clarified, in particular the importance of the correct normalization of the employed
more » ... ion of the employed filters. Moreover, we present an extension for a very efficient estimate of the local density of sample points.
doi:10.5220/0001772601790184 fatcat:3m26ejqgwrgp5pp26jvegpqjtq