Geometry-aware scattering compensation for 3D printing

Denis Sumin, Tim Weyrich, Tobias Rittig, Vahid Babaei, Thomas Nindel, Alexander Wilkie, Piotr Didyk, Bernd Bickel, Jaroslav Křivánek, Karol Myszkowski
2019 ACM Transactions on Graphics  
is critically limited to color reproduction on planar surfaces, to arbitrary 3D shapes. Our method enables high-fidelity color texture reproduction on 3D prints by effectively compensating for internal light scattering within arbitrarily shaped objects. In addition, we propose a content-aware gamut mapping that significantly improves color reproduction for the pathological case of thin geometric features. Using a wide range of sample objects with complex textures and geometries, we demonstrate
more » ... olor reproduction whose fidelity is superior to state-of-the-art drivers for color 3D printers.
doi:10.1145/3306346.3322992 fatcat:sijfwvet5bgqnb3qcxkle2xfpa