Non-Realtime Social Presence in LumaPath as a Virtual Reality Therapy: Better Adherence for Chronic Pain Treatment?

Ruoyu Li, Diane Gromala, Frederico Machua, Chris Shaw
2019 Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare - Demos and Posters   unpublished
In this poster, we present a pilot study on the efficacy of adherence by adding social components into LumaPath, an Immersive Virtual Environment (IVE) built for motivating chronic pain patients to perform range of motion (RoM) exercises, especially aging patients who live with Rheumatoid Arthritis (RA) and Osteoarthritis (OA). Based on results from this pilot study as well as from prior work, we propose that adding a certain level of social presence for patients in an IVE such as LumaPath may
more » ... ositively influence their adherence to using assistive tools for treating arthritis and chronic pain. CCS CONCEPTS • Human-centered computing → Virtual reality; Collaborative and social computing theory, concepts and paradigms.
doi:10.4108/eai.20-5-2019.2283484 fatcat:qcb56h3rbvcgtbmjoo527tg6am