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Causality and virtual reality art
2005
Proceedings of the 5th conference on Creativity & cognition - C&C '05
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role in our construction of reality and, as such, it makes sense to use it as a principle to define VR experiences. We have developed a VR platform using cognitive data on causal perception to create artificial event co-occurrences in virtual worlds, which can be perceived as possible outcomes for user actions. After a
doi:10.1145/1056224.1056228
dblp:conf/candc/CavazzaLCNPR05
fatcat:xzvz6kwebjhq5jaaxpxgcvy6jq