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In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role in our construction of reality and, as such, it makes sense to use it as a principle to define VR experiences. We have developed a VR platform using cognitive data on causal perception to create artificial event co-occurrences in virtual worlds, which can be perceived as possible outcomes for user actions. After adoi:10.1145/1056224.1056228 dblp:conf/candc/CavazzaLCNPR05 fatcat:xzvz6kwebjhq5jaaxpxgcvy6jq