Dynamic Difficulty Adjusting Strategy for a Two-player Video Game

Víctor M. Álvarez Pato, Carlos Delgado-Mata
2013 Procedia Technology - Elsevier  
This paper describes the progress in implementing an adaptive difficulty strategy in a two-player game, which has been programmed in C, using the SDL graphic library. The selected game mechanics are similar to those of a tank game, which ency, so that both players find a challenge suited to their capabilities, regardless of their skills. This adjustment aims to provide players with a more fulfilling social experience through videogames.
doi:10.1016/j.protcy.2013.04.039 fatcat:y2ty7knsrvetllps4tk2xyqoim