A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
A Clustering Framework for Real-time Rendering of Tree Foliage
2007
Journal of Computers
Real-time rendering of vegetation is currently a problem in need of a solution. The lack of plants and trees reduces the realism of outdoor scenes. The large number of polygons that form this kind of objects implies that current hardware cannot achieve interactive rendering of outdoor scenes. This paper deals with this problem and it presents a multiresolution scheme that allows us to represent the whole geometry of the trees and forests using both uniform and variable levels of detail. The
doi:10.4304/jcp.2.4.57-67
fatcat:wmd6rxtmrfganf4epul4dgdpq4