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Transfer facial expressions with identical topology
2013
Proceedings of CGAMES'2013 USA
We present a novel method to produce realistic expressions and animations by transferring existing expressions from a given facial model to a new facial model. The representation of the target model is first converted to make its topology the same as the source model. The radial basis function is employed to deform the template meshes to fit the target model. We then map all the vertices to the surface of the target model while preserving its spatial relationships with neighboring vertices.
doi:10.1109/cgames.2013.6632622
dblp:conf/cgames/LinC13
fatcat:56m7tjjspbha7fxzpi4t3innua