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Promoting Occupational Health through Gamification and E-Coaching: A 5-Month User Engagement Study
2021
International Journal of Environmental Research and Public Health
Social gamification systems have shown potential for promoting healthy lifestyles, but applying them to occupational settings faces unique design challenges. While occupational settings offer natural communities for social interaction, fairness issues due to heterogeneous personal goals and privacy concerns increase the difficulty of designing engaging games. We explored a two-level game-design, where the first level related to achieving personal goals and the second level was a
doi:10.3390/ijerph18062823
pmid:33802082
pmcid:PMC8001294
fatcat:h2k4dmb6nrcbleb5e376goldwu