A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2020; you can also visit the original URL.
The file type is application/pdf
.
Improving graphics programming with shader tests
2019
Pollack Periodica
This paper presents an automated model and a project, Arrakis, for finding defects in shading algorithms for graphics rendering and compute workloads. A key challenge in shading algorithm testing is the lack of an oracle that can determine the quality and the output of a custom shading algorithm; this is crucial in graphics workloads because expensive assets are often wasted on solving these problems. A broad solution, Arrakis is developed, which builds on current graphics technology advances
doi:10.1556/606.2019.14.1.4
fatcat:qcivyqdhhfc2rlimkrrvo2cazi