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Voxel-based technology has already been present in the early years of computer visualization. However its usage was almost entirely confined to the field of medical image synthesis. Due to the continuous development of the CPU and graphics hardware, its role has increased again nowadays. It came to the fore especially in the field of computer games because of its specific properties. This publication presents a simplified visualization model and optimization techniques, which are able todoi:10.32968/psaie.2019.001 fatcat:7wimt6rnxrfzlexzc4foicuu6i