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Editors' Introduction to the Special Issue
2014
Transactions of the Digital Games Research Association
Even while digital games have meant a major transformation for the landscape of games and play, it can also be argued that all games are always also physical – or hybrid – by their nature. With traditional board or card games, for example, it is obvious that the tactile quality, materials and design of game boards, cards and playing pieces contribute to the look and feel of the game. And yet it is also equally clear that the physical characteristics of chess pieces, for example, do not
doi:10.26503/todigra.v1i3.30
fatcat:a5nufebeobcmjclydcb4twlfxe