Crowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagement [graphic]

Edward Oates
2016
Poster presentation at the 2016 Defence and Security Doctoral Symposium. This study takes a novel approach to Human-Computer Interface design within defence procurement. Through the use of a Serious Game, developed using Open Source coding techniques and internally Crowdsourced, the detailed design of defence equipment is developed through a wider than usual range of user perspectives. Initial results show a quantitative and qualitative link between user designed features and mission success.
doi:10.17862/cranfield.rd.4288325 fatcat:gwxjolq7enhbpkgafpefr6vdfm