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Kingdom of the Knights
2009
Proceedings of the 8th International Conference on Interaction Design and Children - IDC '09
Ubiquitous technologies offer new opportunities for digitally augmenting children's toys and play experiences. A key question is how augmented toy environments affect children's playful learning, and whether this differs from non-augmented play environments. This paper presents preliminary results of a user study we conducted to evaluate an augmented toy environment that we built -the Augmented Knights Castle -in terms of fun and storytelling, particularly when compared with an identical,
doi:10.1145/1551788.1551829
dblp:conf/acmidc/HinskeLYPL09
fatcat:x6t3d52txfhs5bqqu4hpx7opda