Kingdom of the Knights

Steve Hinske, Matthias Lampe, Nicola Yuill, Sara Price, Marc Langheinrich
2009 Proceedings of the 8th International Conference on Interaction Design and Children - IDC '09  
Ubiquitous technologies offer new opportunities for digitally augmenting children's toys and play experiences. A key question is how augmented toy environments affect children's playful learning, and whether this differs from non-augmented play environments. This paper presents preliminary results of a user study we conducted to evaluate an augmented toy environment that we built -the Augmented Knights Castle -in terms of fun and storytelling, particularly when compared with an identical,
more » ... gmented version. All sessions were observed, videorecorded and further feedback was elicited through small group interviews and questionnaires. Findings suggest ways in which digitally augmented play environments promote different kinds of activity from an equivalent non-augmented play environment.
doi:10.1145/1551788.1551829 dblp:conf/acmidc/HinskeLYPL09 fatcat:x6t3d52txfhs5bqqu4hpx7opda