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Computers and Creativity
Traditional evolutionary approaches to computer creativity focus on optimisation, that is they define some criteria that allows the ranking of individuals in a population in terms of their suitability for a particular task. The problem for creative applications is that creativity is rarely thought of as a single optimisation. For example, could you come up with an algorithm for ranking music or painting? The difficulty is that these broad categories are shifting and subjective: I might arguedoi:10.1007/978-3-642-31727-9_2 fatcat:dvnqemlzhvhjdg2jr42vw3ct7a