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GAME PANJOL BERBASIS ANDROID UNTUK MENINGKATKAN KARAKTER BERSAHABAT PADA SISWA SEKOLAH DASAR
2021
Refleksi Edukatika
The purpose of this study was to determine the increase in friendly character in elementary school students after learning to use the Panjol game. The research method used is the experimental research method. The type of experimental research used is the one group pretest-posttest design. The researcher gave a pretest before the treatment and gave a posttest after the treatment using the Panjol game. The treatment was given for three meetings in order to get the maximum result of increasing
doi:10.24176/re.v11i2.5548
doaj:89cab3e1aad64570af149c42864464a4
fatcat:vrca4chtjbfdfjuo3zldgjjc5i