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This paper presents a public mesh watermarking algorithm. First, the resultant watermarked image minus the original image is the watermark information. According to the addition property of the Fourier transform, a change of spatial domain will cause a change in the frequency domain. Then, the watermark information is scaled down and embedded in one part of the x-coordinate of the original mesh. Finally, the x-coordinate of the test mesh is amplified before extraction. Experimental resultsdoi:10.1109/icig.2004.22 dblp:conf/icig/LiPZ04 fatcat:yogynasubvcg7e4kb7sjojodua