Subjective well-being dan perilaku kecanduan online games pada mahasiswa

Claudia Dian Ratna Sari, Christiana Hari Soetjiningsih
2020 JURNAL SPIRITS  
This study aims to examine the relationship between Subjective Well-being and Online Games Addiction in college student. Participants were 63 Psychology Faculty students from SWCU, who played online games at least 3 hours a day, which were obtained by using a purposive sampling technique. The data collection method uses Subjective Well-being scale consisting of Manual for Multidimensional Student Life Satisfaction (MSLSS) to measure life satisfaction and Scale of Positive and Negative
more » ... Negative Experience (SPANE) to measure affect, and the Online Games Addiction Scale to measure online games addiction. Data analysis using Pearson's product moment correlation technique showed r = -0.057 and significance value of 0.330 (p>0.05) which meant there was no relationship between Subjective Well-being and Online Games Addiction for college students.Keywords: subjective well-being; online games addiction, students
doi:10.30738/spirits.v11i1.8537 fatcat:bija3bm4gzeqzc65zgtibrgjty