State of the Art in Skinning Techniques for Articulated Deformable Characters

Nadine Abu Rumman, Marco Fratarcangeli
2016 Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications  
Skinning is an indispensable component of the content creation pipeline for character animation in the context of feature films, video games, and in the special effects industry. Skinning techniques define the deformation of the character skin for every animation frame according to the current state of skeletal joints. In this state of the art report, we focus on the existing research in the areas of skeleton-based deformation, volume preserving techniques and physically based skinning methods.
more » ... d skinning methods. We also summarize the recent research in deformable and soft bodies simulations for articulated characters, and discuss various geometric and examples-based approaches.
doi:10.5220/0005720101980210 dblp:conf/grapp/RummanF16 fatcat:isdqv6b52zcevgposnhkhaxjk4