Digital Game-Based Learning in Arabic Language Learning and its effects on Studentsr Academic Performance

Annas Azizt, Subiyanto Subiyanto
2018 Proceedings of the International Conference on Indonesian Technical Vocational Education and Association (APTEKINDO 2018)   unpublished
Arabic, since 1971, has been an official language of the United Nations alongside English, French, Spanish, Russian, and Chinese. Students' motivation and achievement in Arabic learning as second language learning is decreasing with age. This paper presents the effectiveness of Digital Game-Based Learning as media towards students' academic performance in Arabic learning. DGBL was designed by ADDIE model. Quasi experimental Design was used as the method for the implementation phase. The method
more » ... phase. The method was focused on the students' reading skill in Arabic learning. The object of this study was 72 students of the first grade of junior high school. They were divided into two groups of 36. Group A (the experimental group) was treated with DGBL method and Group B (the control group) treated with Non-DGBL method. The method of collecting data used pretest and posttest. The results of the two groups indicate that Group A performed significantly higher in the posttest than Group B because the result of t table is smaller than the result of t-Test value (1,67 < 3,244). The results suggest that digital game-based learning can be used in education as a tool to increase student's academic performance in Arabic learning for high school students.
doi:10.2991/aptekindo-18.2018.13 fatcat:hzmp3pfnlza5toie3rxr4g26ka