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Visual, Vibrotactile, and Force Feedback of Collisions in Virtual Environments: Effects on Performance, Mental Workload and Spatial Orientation
[chapter]
2013
Lecture Notes in Computer Science
In a laboratory study with N = 42 participants (thirty novices and twelve virtual reality (VR) specialists), we evaluated different variants of collision feedback in a virtual environment. Individuals had to perform several object manipulations (peg-in-hole, narrow passage) in a virtual assembly scenario with three different collision feedback modalities (visual vs. vibrotactile vs. force feedback) and two different task complexities (small vs. large peg or wide vs. narrow passage,
doi:10.1007/978-3-642-39405-8_28
fatcat:uq6bp7xbyfexzmsqbuc3lnwmvu