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Operationalizing Operational Logics: Semiotic Knowledge Representations for Interactive Systems
2017
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence
All projects in AI begin by selecting or devising knowledge representations suitable for the project's functional requirements. Interactive systems (including games) have semiotic considerations on top of their functional requirements: they must be legible to users, players, and their own designers. AI working within or around interactive systems must acknowledge and support the concerns of human users. These concerns are generally phrased as inductive bias or domain knowledge and handled in an
doi:10.24963/ijcai.2017/759
dblp:conf/ijcai/Osborn17
fatcat:mproanhejfbzdjhcyrc3yrjjmm