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Sounds Shadowing Agents Generating Audible Features from Emergent Behaviors
2014
Artificial Life 14: Proceedings of the Fourteenth International Conference on the Synthesis and Simulation of Living Systems
unpublished
Data from an interactive simulation of dynamic agents' social behavior is applied to the control of procedural sound synthesis. Sound is generated dynamically in parallel with visualization and presented in an interactive system where the simulation is playable. We discuss computational models for simulation and for procedural sound generation. Methods for extracting data from agents' behavior are applied to generate interactive sound control data. Procedural Sound Design Patterns for
doi:10.7551/978-0-262-32621-6-ch153
fatcat:fwosqmcuore7he6zyzjxgpm2km