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In this paper we discuss, what breakpoints in Source Level Emulation a are, how we can work with them and how we have to change the cicuit generated by high level synthesis to do so. We show the details of breakpoint encoding and detection in our approach. The presented approach allows for breakpoint detection by hardware means without seriously slowing down the circuit or dramatically increasing its size.doi:10.1145/290833.290843 fatcat:6qedla6nynf7rmsxmzduqh4yjm