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Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom
2021
IEEE Access
Technology has become an integral part of our everyday life, and its use in educational environments keeps growing. Additionally, video games are one of the most popular mediums across cultures and ages. There is ample evidence that supports the benefits of using games for learning and assessment, and educators are mainly supportive of using games in classrooms. However, we do not usually find educational games within the classroom activities. One of the main problems is that teachers report
doi:10.1109/access.2021.3086703
fatcat:veuqh5iexjhrnok5y62dew5m4m