2. Persuasive Games, A Decade Later [chapter]

Ian Bogost
2021 Persuasive Gaming in Context  
More than a decade ago, Bogost invented the concept of 'procedural rhetoric'-the idea that games and software can make arguments through their mechanics. Even earlier, he founded a studio called Persuasive Games that adopted procedural rhetoric as a design philosophy. These ideas have had some influence on game studies and design, including finding their way into the title of this volume. And yet the promise of persuasive games in the world as a force that would introduce systems literacy to
more » ... mass media has not been successful. What happened, and what-if anything-can be done about it?
doi:10.1515/9789048543939-003 fatcat:szt5i55qwrhzhnuclavxox4ceu