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Bit allocation and encoded view selection for optimal multiview image representation
2010
2010 IEEE International Workshop on Multimedia Signal Processing
Novel coding tools have been proposed recently to encode texture and depth maps of multiview images, exploiting inter-view correlations, for depth-image-based rendering (DIBR). However, the important associated bit allocation problem for DIBR remains open: for chosen view coding and synthesis tools, how to allocate bits among texture and depth maps across encoded views, so that the fidelity of a set of V views reconstructed at the decoder is maximized, for a fixed bitrate budget? In this paper,
doi:10.1109/mmsp.2010.5662025
dblp:conf/mmsp/CheungV10
fatcat:nl625pr46rhvtjlnulftzv2y4y