A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2020; you can also visit the original URL.
The file type is
In this paper we introduce the notion that artists should be able to control fluid simulations by providing examples of expected local fluid behavior (for instance, an artist might specify that magical smoke often forms star shapes). As our idea fits between high-level, global pose control and low-level parameter adjustment, we deem it mid-level control. We make our notion concrete by demonstrating two mid-level controllers providing stylized smoke effects for two-dimensional animations. Withdoi:10.1184/r1/6555536 fatcat:jgiigjkvxzcwrint77dznodwfu