A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2018; you can also visit the original URL.
The file type is application/pdf
.
Fast bidirectional shortest path on GPU
2016
IEICE Electronics Express
The bidirectional shortest path problem has important applications in VLSI floor planning and other areas. We introduce a new algorithm to solve bidirectional shortest path problems using parallel architectures provided by general purpose computing on graphics processing units. The algorithm performs parallel searches from the source and sink using Dijkstra's classic approach modified with pruning and early termination. We achieve substantial speedup over a parallel method that performs a
doi:10.1587/elex.13.20160036
fatcat:pewuiuogdnbafel4iec3rr7sqy