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Real-Time Ray Traced Global Illumination using Fast Sphere Intersection Approximation for Dynamic Objects Reed Garmsen Realistic lighting models are an important component of modern computer generated, interactive 3D applications. One of the more difficult to emulate aspects of real-world lighting is the concept of indirect lighting, often referred to as global illumination in computer graphics. Balancing speed and accuracy requires carefully considered tradeoffs to achieve plausible resultsdoi:10.15368/theses.2019.15 fatcat:mxudsy7665f3jlfez5t3mswqaq