A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2022; you can also visit the original URL.
The file type is
Disco: Workshop on Human and Machine Learning in Games
Proceedings of the AAAI Conference on Human Computation and Crowdsourcing
Exploiting the playfulness of games has been extremely successful in bringing humans "in the loop" to solve complex computational tasks that would otherwise be hardly tractable. Although many proposals and systems after this paradigm have been developed, deployed, and tested, the relationship between play and human computation still deserves more investigations. Most work in human computation focuses on the ability for the machine to exploit, or learn from, humans. The workshop has adoi:10.1609/hcomp.v1i1.13063 fatcat:wjfq7vul75gv7a6byu7ni5ycqe