ZoomPointing revisited

Matei Negulescu, Jaime Ruiz, Edward Lank
2011 Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces - ITS '11  
Figure 1 . Three methods of supporting mixed-resolution gesturing on interactive surfaces: (a) Pinch-based zoom; (b) Widget -a bimanual technique where one hand is used to select the target and the other is used to zoom through a widget; and Offset (c), a hybrid technique where one hand is used to set the target while the other locally specifies the zoom magnitude; the zoom target is placed away from the direction of motion to enable simultaneous zoom-and-pan ABSTRACT In this work, we explore
more » ... work, we explore the design of multi-resolution input on multi-touch devices. We devised a refined zooming technique named Offset, where the target is set at a location offset from the non-dominant hand while the dominant hand controls the direction and magnitude of the expansion. Additionally, we explored the use of non-persistent transformations of the view in our design. A think-aloud study that compared our design to a bimanual widget interaction and the classic pinch-based interaction with a freeform drawing task suggests that Offset offers benefits in terms of performance and degree of control. As well, for the drawing tasks, the transient nature of view transformations appears to impact not only performance, but workflow, focus of interaction, and subjective quality of results by providing a constant overview of the user's task.
doi:10.1145/2076354.2076382 dblp:conf/tabletop/NegulescuRL11 fatcat:tif6slwfuzb5tin63hnymbu7r4