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Computing molecular surfaces is important to measure areas and volumes of molecules, as well as to infer useful information about interactions with other molecules. Over the years many algorithms have been developed to triangulate and to render molecular surfaces. However, triangulation algorithms usually are very expensive in terms of memory storage and time performance, and thus far from real-time performance. Fortunately, the massive computational power of the new generation of low-cost GPUsdoi:10.1145/1851476.1851553 dblp:conf/hpdc/DiasBG10 fatcat:chkrgki3ljgxdjjzozsv5nbkda