Collaborative virtual entertainment

Michael Capps
2002 Proceedings of the 4th international conference on Collaborative virtual environments - CVE '02  
For years, the research community has tried to convince sponsors of the viability of CVE applications. In that same time, the computer gaming community has rolled out hundreds of "killer apps" each year -graphical, networked, social environments.
doi:10.1145/571878.571888 dblp:conf/cve/Capps02 fatcat:gpksagbhvbcc7fqx43zqpisnf4