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Learning to play fighting game using massive play data
2014
2014 IEEE Conference on Computational Intelligence and Games
Designing fighting game AI has been a challenging problem because the program should react in realtime and require expert knowledge on the combination of actions. In fact, most of entries in 2013 fighting game AI competition were based on expert rules. In this paper, we propose an automatic policy learning method for the fighting game AI bot. In the training stage, the AI continuously plays fighting games against 12 bots (10 from 2013 competition entries and 2 examples) and stores massive play
doi:10.1109/cig.2014.6932921
dblp:conf/cig/ParkK14
fatcat:lkqinblhvra3vndyiu5jbmbvbi