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DiVRsify: Break the Cycle and Develop VR for Everyone
2021
IEEE Computer Graphics and Applications
Virtual reality technology is biased. It excludes approximately 95% of the world's population by being primarily designed for male, western, educated, industrial, rich, and democratic populations. This bias may be due to the lack of diversity in virtual reality researchers, research participants, developers, and end users, fueling a noninclusive research, development, and usability cycle. The objective of this article is to highlight the minimal virtual reality research involving understudied
doi:10.1109/mcg.2021.3113455
fatcat:jfdieqsenbf3hmy3n6u7q2chcq