Korean Webtoons: Explaining Growth

Hyung-Gu Lynn
Webtoons, a portmanteau of "web" and "cartoons," are a common element of everyday life and practice in South Korea (hereafter, Korea), with most estimates claiming that one in three people in the entire country read them at least once a day. The Korean government has spotlighted webtoons as one of the fastest growing sectors among the cultural industries, and announced in May 2014 a new public subsidy and investment programs to support and promote webtoon authors. 1) Otherwise known as mobile
more » ... rtoons, digital comics, web manhwa in Korean, and keitai manga in Japanese, webtoons are distinguished not only by the language and the site of production, but by the use of the web format to alter, at least in many cases, presentation, through vertical scrolling and use of multimedia visual and sound effects such as flash animation, sound, and touch reaction buttons. The market for webtoons has grown by roughly fourfold from around ₩10 billion (roughly $10 million USD) in 2009 to ₩42.5 billion (roughly $42 million USD) in 2013. Given that the world comics market in print is declining (8.4% drop in 2012), while digital comics market is increasing at around the same rate (8.8% in 2012), Korea's webtoon growth rates are well ahead of the market trends of other major comics markets such as Japan, U.S., Germany, and France. 2) The success broadcast in 2014 of the live-action TV dramatization of the popular webtoon by Yoon Tae-Ho (Yun T'ae-Ho; 윤태호), 3) Misaeng (Incomplete Life), along with previous commercial successes with film and TV versions of other webtoon titles, have further fuelled the excitement about the potential for future One-Source Multiple Uses (hereafter, OSMU) benefits. Korea's largest internet search engine and web contents company, Naver, began exporting webtoons to English and Chinese language markets via its Line Webtoons portal in mid-2014, while its main competitor, Daum, released a Chinese version of its webtoons portal in mid-2015. 4) Leading with Moss (이끼), another hit title by Yoon Tae-Ho that ran from 2007 to 2009, the U.S. online news portal Huffington Post debuted English versions of several Daum Korean webtoon titles in summer 2015. Korean webtoons have also become benchmarked internationally. Even before making a splash in Europe at the 2013 Angoulême International Comics Festival, the third largest comics festival in the world, and the Frankfurt Book Fair, the world's largest book fair, Korean webtoons had inspired the French site Delitoons, which explicitly acknowledges its indebtedness to the "Korean model." 5) How did webtoons become one of the fastest growing sectors in Korea? The article answers this question by argu-1 )문화체육관광부「문체부 만화산업 매출액 1조 원 목표 중장기 계획 발표」2014.05.28. 2 )한국콘텐츠진흥원『2014 만화 산업백서』(한국콘텐츠진흥원, 2014). 3 )Korean names are transliterated in the most commonly found Romanization, followed by the McCune-Reischauer version if different, than the Han'gŭl. 4 ) 「인기 웹툰 '라인 웹툰'에서 중국어와 영어로 만나자!」 『한국경제』2014.07.02; and "Daum Kakao brings Daum Webtoon comics to major Chinese platforms," Kakao Press Release, 2015.04.14. 5 )Delitoon, a propos: http://www.delitoon.com/a-propos.html. See also, Frédéric Ojardias, "Les webtoons, la BD numérique à la Coréenne," Mouv, 2014.03.12 2 韓国研究センター年報 vol.16 ing that four sets of factors have combined to propel the growth of webtoons. First, digital infrastructure in the form of broadband Internet diffusion and speed and smartphone diffusion produced the necessary conditions for the growth of webtoons. Second, the business model of production and distribution has benefitted from intense domestic competition, leading to constant innovations in OSMU, incorporation of digital and mobile technologies, while dispersing risk and centralizing operations to create low operating leverage. Third, government policies have had some tertiary effects in helping foster the growth of webtoons via support for manhwa courses and programs, investment into the information communications technology infrastructure, support for exhibitions overseas, and new subsidy programs announced in 2014. However, new government subsidies earmarked specifically to foster the webtoon industry have only been announced in the last two years, meaning that the much of the previous innovation and growth have been fostered by the private sector. Fourth, the talents of individual authors and artists remain essential to the success of any webtoon title. Surveys indicate that compelling storytelling and captivating artwork remain the major draws for readers to specific webtoon titles and portals, regardless of whether these are one-person production, collaborations, or studio/team creations. The emphasis on the multiple sources of the growth means that each of these four components are necessary but not sufficient conditions on their own. Such an argument partially diverges from perspectives that emphasize the innovations in the content or the role of government policies in promoting cultural industries in general or webtoons in particular. 6) As noted above, government policies have played a supporting if tertiary role in the growth of webtoons, and the contents of individual webtoon titles and textual analysis of genres are important, and as an empirical observation, it is useful to note that, for example, in comparison to their French counterparts, Korean webtoons are more systematic in their use of vertical scrolling and web tools. 7) But state policies, interface innovations, or new contents were not singularly or even predominantly responsible for the growth of webtoons, but worked in combination with other factors. It should be noted that this article does not address other questions such as the degree of difference, if any, between manga, manhwa and comics; the forms and the extent of "Koreanness" of manhwa and webtoons as content and format; and space does not allow for in-depth textual analysis of specific titles or the entire oeuvre of a webtoon author or artist. The terms "manhwa" and "comics" are used in this article as synonyms for comics originally written and drawn in Korean in print and/or online, and "webtoons" to refer to Korean comics that originally appeared online, even if most of the hit titles are published in print during or after the serialized run of the webtoon. Infrastructural Pre-conditions: Internet and Smartphone Diffusion Korea's digital infrastructure allows for convenient and fast usage of digital and mobile content and online viewing, with first, high diffusion of broadband, second, fast speed in Internet connection, and third, high levels of smartphone usage, especially among the age groups that read webtoons. This is particularly important for webtoons as the manhwa market in Korea is dominated by online access. According to the Korea Creative Content Agency's (hereafter, KOCCA; 한국콘텐츠진흥원) 2014 Cartoon Industry White Paper, online viewing of comics/manhwa accounted for 62% of the total 6 )See for example, Jin Dal Yong, "The Power of the Nation-state amid Neoliberal Reform: shifting cultural politics in the new Korean Wave,"
doi:10.15017/2186145 fatcat:sgle65ebsrbtnbb5hl3wiwkgju