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The Electronic Journal of e-Learning
The field of game design for educational content lacks a focus on methodologies that merge gameplay and learning. Existing methodologies typically fall short in three ways: they neglect the unfolding of gameplay through players' actions over a short period of time as a significant unit of analysis; they lack a common consideration of game and learning mechanics; and they falsely separate the acts of playing and learning. This paper recommends the gameplay loop methodology as a valuable tool fordoi:10.34190/jel.17.3.004 fatcat:t7um7t5dm5etfjcowbqfa7eqby