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Highlights The STEAM learning cycle was proposed to describe four phases for successful STEAM learning. Affect factors of learning intention in STEAM education were investigated. Motivation factors positively influences perceived usability and learning attitude. Cognitive load has a significant negative effects influences perceived usability. Perceived usability directly influences learning intention and strengthens the relationship between attitudes and intention.doi:10.1186/s40594-022-00346-y doaj:fb1f141662ab4c1aab3efd1569af8ebc fatcat:nurirs74prcvlbbvecquhsjmcq