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Proceedings of the 31th International Conference on Computer Graphics and Vision. Volume 2
In the last decade, the recent advances in software and hardware facilitate the increase of interest in conducting experiments in the field of neurosciences, especially related to human-machine interaction. There are many mature and popular platforms leveraging experiments in this area including systems for representing the stimuli. However, these solutions often lack high-level adaptability to specific conditions, specific experiment setups, and third-party software and hardware, which may bedoi:10.20948/graphicon-2021-3027-223-234 fatcat:nv43kx25pncxxif257nrmyu5za