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Crowd sculpting: A space-time sculpting method for populating virtual environments
2014
Computer graphics forum (Print)
We introduce "Crowd Sculpting": a method to interactively design populated environments by using intuitive deformation gestures to drive both the spatial coverage and the temporal sequencing of a crowd motion. Our approach assembles large environments from sets of spatial elements which contain inter-connectible, periodic crowd animations. Such a "Crowd Patches" approach allows us to avoid expensive and difficult-to-control simulations. It also overcomes the limitations of motion editing, that
doi:10.1111/cgf.12316
fatcat:3372gztacnabxfcfy3gwld2ehi