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Merging virtual objects with the real world
1992
Proceedings of the 19th annual conference on Computer graphics and interactive techniques - SIGGRAPH '92
Background. The effective development of healthcare competencies poses great educational challenges. A possible approach to provide learning opportunities is the use of augmented reality (AR) where virtual learning experiences can be embedded in a real physical context. The aim of this study was to provide a comprehensive overview of the current state of the art in terms of user acceptance, the AR applications developed and the effect of AR on the development of competencies in healthcare.
doi:10.1145/133994.134061
dblp:conf/siggraph/BajuraFO92
fatcat:iowawbi5wzek5bmzhu7l4k3glq