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Reaching for objects in VR displays: lag and frame rate
1994
ACM Transactions on Computer-Human Interaction
This paper reports the results from three experimental studies of reaching behavior in a head-coupled stereo display system with a hand tracking sub-system for object selection. It is found that lag in the head tracking system is relatively unimportant in predicting performance, whereas lag in the hand tracking system is critical. The effect of hand lag can be modeled by means of a variation on Fitts' Law with the measured system lag introduced as a multiplicative variable to the Fitts' Law
doi:10.1145/198425.198426
fatcat:qh5jx7eqazh6za77zun3dm477q