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The advent of affordable 3D capture and display hardware is making volumetric videoconferencing feasible. This technology increases the immersion of the participants, breaking the flat restriction of 2D screens, by allowing them to collaborate and interact in shared virtual reality spaces. In this paper we introduce the design and development of an architecture intended for volumetric videoconferencing that provides a highly realistic 3D representation of the participants, based on pointclouds.doi:10.1145/3339825.3393578 dblp:conf/mmsys/JansenSBCCPC20 fatcat:jzvof3w7iva2tpwlf3eq3xk7ne