A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2021; you can also visit the original URL.
The file type is application/pdf
.
A pipeline for multiparty volumetric video conferencing
2020
Proceedings of the 11th ACM Multimedia Systems Conference
The advent of affordable 3D capture and display hardware is making volumetric videoconferencing feasible. This technology increases the immersion of the participants, breaking the flat restriction of 2D screens, by allowing them to collaborate and interact in shared virtual reality spaces. In this paper we introduce the design and development of an architecture intended for volumetric videoconferencing that provides a highly realistic 3D representation of the participants, based on pointclouds.
doi:10.1145/3339825.3393578
dblp:conf/mmsys/JansenSBCCPC20
fatcat:jzvof3w7iva2tpwlf3eq3xk7ne