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Lecture Notes in Computer Science
While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameterized in respect to a given scenario remains a complex and time-consuming task. In order to improve this situation, we propose a framework based on the direct demonstration and parameterization of motions. The presented approach addresses three important aspects of the problem in an integrated fashion: (1) our framework relies ondoi:10.1007/978-3-642-15892-6_9 fatcat:a3yog3khnvelxdw4kyh54eqnka