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Interactive Motion Modeling and Parameterization by Direct Demonstration
[chapter]
2010
Lecture Notes in Computer Science
While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameterized in respect to a given scenario remains a complex and time-consuming task. In order to improve this situation, we propose a framework based on the direct demonstration and parameterization of motions. The presented approach addresses three important aspects of the problem in an integrated fashion: (1) our framework relies on
doi:10.1007/978-3-642-15892-6_9
fatcat:a3yog3khnvelxdw4kyh54eqnka