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"We Don't Sell Blocks" Exploring Minecraft's Commissioning Market
2016
Conference of the Digital Games Research Association
In recent years, we have experienced the proliferation of videogames that have, as their main mode of play, the creation of in-game content. Even though existing literature has looked into various characteristics of these games, one of their aspects that warrants further exploration is the monetisation practices that can emerge in their context. Through our ongoing ethnographic study, we became aware of a vivid commissioning market in Minecraft's creative community. Our findings point out the 3
dblp:conf/digra/KoutsourasMC16
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