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CHI Conference on Human Factors in Computing Systems Extended Abstracts
This paper complements the article "Restraints as a Mechanic for Bodily Play" by presenting the paraphernalia of games as different mechanics that address the surrounding and contextual factors of movement-based game and play activities, while restraints address the players' bodily preconditions. Based on an analysis of a collection of traditional games combined as bridging concepts, the mechanics are derived and exemplified in traditional and digital game exemplars and explained usingdoi:10.1145/3491101.3519702 fatcat:gyafgasy7vcv5foki2x4x65ery