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Figure 1 : Power wheelchair simulator: power wheelchair joystick (left), gaming joystick (right), and house environment (center) ABSTRACT Most interactive input devices for virtual reality-based simulators are proprietary and expensive. Can they be substituted with standard, inexpensive devices if the virtual representation of the input device looks and acts like the original? Visual dominance theory would appear to support such a possibility. According to this view the visual aspects of thedoi:10.1109/vr.2015.7223337 dblp:conf/vr/AlshaerRO15 fatcat:yzirp44pbvgrznx2vuhbyn3uoi