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Investigating visual dominance with a virtual driving task
2015
2015 IEEE Virtual Reality (VR)
Figure 1 : Power wheelchair simulator: power wheelchair joystick (left), gaming joystick (right), and house environment (center) ABSTRACT Most interactive input devices for virtual reality-based simulators are proprietary and expensive. Can they be substituted with standard, inexpensive devices if the virtual representation of the input device looks and acts like the original? Visual dominance theory would appear to support such a possibility. According to this view the visual aspects of the
doi:10.1109/vr.2015.7223337
dblp:conf/vr/AlshaerRO15
fatcat:yzirp44pbvgrznx2vuhbyn3uoi